Thursday, July 26, 2007

Win a Date With Mark Hamill


Wing Commander Arena is coming soon to XBLA and to celebrate EA is giving every retro gamer teh awesome. The lucky winner will have to find room in their studio apartment for every Wing Commander game ever made as well as the systems to play them on. So if your Sega CD and 3DO got sold at your mother's garage sell EA has got you covered.

One winner will receive...

1 Sega Genesis w/Sega CD

- 2 Controllers
- 4 way Controller Adapter
- Wing Commander Sega CD

1 Super Nintendo

- 1 Controller
- Wing Commander SNES
- Wing Commander: Secret Missions SNES

1 Playstation Console

- 1 Controller
- Wing Commander III: Heart of the Tiger Playstation
- Wing Commander IV: The Price of Freedom Playstation

One Panasonic 3DO

- 2 Controllers
- Wing Commander III: Heart of the Tiger 3DO
- Super Wing Commander 3DO

Game Boy Advanced

- Wing Commander Prophecy

Gateway 2000 Pentium One PC w/Windows '95

- 1 CRT Monitor
- 1 Mouse
- 1 Keyboard
- 1 Set of Speakers
- Wing Commander
- Wing Commander: Deluxe Edition
- Wing Commander II: Vengence of the Kilrathi
- Wing Commander II: Vengence of the Kilrathi Deluxe Edition
- Wing Commander III: Heart of the Tiger
- Wing Commander IV: The Price of Freedom
- Wing Commander Academy

PLUS


Xbox 360 Elite Hardware + 11,200 Microsoft Points and two runners up will receive 11,200 points for Xbox Live

To enter just sign up for EA's junk email bot.

The Win 95 machine would be nice, but having the Sega CD and 3DO I could finally replay those wonderful FMV Jurassic Park games.

Tuesday, July 24, 2007

Retro Shopping Report for 07/24/2007

I went out shopping with my girlfriend on Saturday and managed to snap up two pieces of retro gaming goodness.

We hit all of the regular shops, including the pawn shops, the antique shops and the just plain junk shops. What I'd call the junk shops paid off this trip.

The Super Scope, the Super Nintendo's official light gun accessory cost me $10 in the box. It is however missing Super Scope 6, the pack in game. I've seen those pretty cheap by themselves in pawn shops however. The Super Scope was somewhat of a commercial failure in its own time, having only 11 titles published that could make use of it, one being the pack in Super Scope 6. A few of these titles only implemented the Super Scope in a cursory fashion, notably The Hunt For Red October only used the Super Scope for its bonus stages. Contributing to its unpopularity was undoubtedly the units bulk. The Super Scope measures roughly 2.5 feet in length, making it quite unwieldy. It also killed batteries like red rings kill 360s. Rechargeable batteries cost at the time made them prohibitively expensive to use in wireless gaming devices of the day.

I remember renting the Super Scope, along with Super Scope 6 from a local video store as a kid and having to persuade my parents into making the obscene $75 deposit. Other than that, I've never played another game that utilized it.

Day Dreamin' Davey is an action game developed by Sculptured Software and published by HAL Laboratory for the Nintendo Entertainment System. I've never played it personally, so I'm going to have to phone this one in. From what I can gather it is an action game in which players make their way through periods in history, to eventually arrive at a final showdown at the OK Corral. In any event, it's another NES game that I didn't have. It's rated at a B+ rarity on the Etler list. For $3 I'll buy about anything.

Sunday, July 22, 2007

Bomberman jihads Xbox Live Arcade

Bomberman Live released on XBLA last Wednesday, and thankfully it's much better than its previous Xbox 360 incarnation.

I purchased the game earlier this week and since then have had a chance to spend some time with it. I'm thoroughly enjoying it, although my previous Bomberman experience is fairly limited. I admit that I completely sucked ass, losing my first 10 consecutive games against the easy (read: retard) computer opponents, but I've since learned what the hell I'm doing.

Bomberman Live includes new maps, along with the old standby "classic arena". These maps all have various gimmicks to them. There's the futuristic map with teleporter tiles, the desert map with quicksand, and a pirate themed map with power-ups in the center. The classic map is still quite fun to play itself, and most of the new maps are as well. I found however that some of them got annoying pretty quickly. When playing online I could often hear people bemoaning certain maps popping up.

There are four game modes to play, which at first might sound interesting, but you'll quickly realize that there are really only 2 modes with slight variations. In addition to the standard mode there is Paint Bomb, Zombie and Bombing Run. In Paint Bomb mode blasts paint the areas of the floor they touch your color. The player with the highest number of tiles when time expires wins. Zombie mode is a slight variation on this, in which you respawn after being killed, with your painted tiles reset. Zombie matches are frequently decided in the last 10 seconds because of these mechanics. Bombing Run seems to behave like the classic mode except everything is a little bit faster. These modes feel fairly uninspired, but Zombie is a nice diversion.

Complementing the array of maps and game types are the power-up sets. When choosing the parameters for a match the player is presented with "Beginner", "Intermediate" and "Advanced" power-up sets. There is an additional set of power-downs that can be enabled, as well as "Skulls" which act as another form of power-down. These power-downs seems to prove more frustrating than entertaining and will likely see little use. I found that the game became much less interesting when using anything but the Advanced power-up set. Switching to Beginner power-ups can be useful for learning how to play as it removes most of the complexity of Bomberman Live, however.

New to Bomberman Live is the ability to change the costume of your character. As you play games against the computer you can collect costume pieces to alter your character. These costumes can be used in multiplayer, making what seems like an afterthought actually useful. The costumes help to lessen the confusion of which character you are in an 8 player match. Overall the costumes are fairly lacking, but there is an achievement for tracking them all down so I'm sure some of you will spend hours to do it.

Four player local multiplayer is supported, the other four slots can be filled with computer opponents. Eight player multiplayer is available online. There is some fun to be had offline with Bomberman but the computer opponents definitely lack the creativity of their human counterparts. The game really shines in online multiplayer. The ability to get 4 local players together into a game with 4 online players is very nice. I found online play to be very smooth. Matchmaking seems to work properly and currently getting a game is not difficult. The game played virtually lag free for me, which is important in a timing sensitive game like Bomberman.

Overall I'd say that I've been having a lot of fun with Bomberman, and I'd certainly rate it as one of my better purchases on Xbox Live Arcade. If you plan to play it online or with friends I'd say it's a great investment. If you're planning on playing it offline primarily, you'd have to ask yourself just how much you like Bomberman. I will, however, say this: It's just more Bomberman. If you're looking for something revolutionary this isn't it. This is a very well put together, competent showing of Bomberman. Looking at it in that context, I enjoyed it a lot. Hudson didn't take a lot of chances with this release, but hey, follow the link at the top of this post if you want to see what happened last time they took chances.


Saturday, July 21, 2007

Blast Processing Comes to XBLA


The game that made Sega a household name is available for 400 points on Xbox Live Arcade. Sonic the Hedgehog was the title that made Super Nintendo owners jealous. Sure Nintendo fans had their wonderful Super Mario World but Sega threw down the gauntlet when Sonic hit store shelves. Nintendo had Mario and Sega had Sonic. The "Mascot Wars" left countless thousands in its wake.

Recent Sonic games have been absolute shit, with the exception of a few 2D titles like Sonic Rush for the DS. Playing this game now reminds us why people went nuts for the "blue blur". The game shines when Sonic runs fast. That's it. Whenever Sonic slows down and starts doing classic platforming the game and fun come to a screeching halt.

Here is a note to Sonic devs… "Sonic fast = good. Sonic slow = shit"

Thursday, July 19, 2007

Beginnings

I'm not always sure where to start this kind of thing.

Some prefer to jump right into it like they've been doing it for years. Some would start with some kind of "Grand Opening" post, quite possibly with contests and give aways. Others might start by telling you about themselves, and why they feel so qualified to write on a subject, and why you should think their opinions are worthwhile.

I think I'll just tell you who I am.

My name is Brian. I'm 24 years old. That puts me somewhere between the Atari 2600 and the Nintendo Entertainment System as far as age is concerned. Oddly, for someone born in the early 80's, I can count on one hand the games I've played on the 2600. My generation (if society can come to a consensus on which generation I belong to) seems to remember the NES much more fondly. While I can dimly remember playing Pac-Man on a 2600 my memories of Super Mario Brothers seem resplendent by comparison.

In my other life I'm a computer programmer, which by all accounts would have probably made me a gamer, were I not predisposed. I, like other programmers I'm sure, became interested in programming through video games. Somewhere along the way I got lost, however, and ended up writing C# for e-commerce sites. This story seems dishearteningly common in this industry.

If I've done my job perhaps some of you people out there will return to read my subsequent posts.